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LAVORI IN AMBITO GAMINGGAME WORK

Gaming

Composizione, sound design e implementazione audio per videogiochi, con middleware FMOD e Wwise su Unity e Unreal Engine 5.Composition, sound design and audio implementation for games, using FMOD and Wwise middleware in Unity and Unreal Engine 5.

Nel mondo dei videogiochi, Marco ha lavorato a "End of the Line", un horror single-player inquietante e giocoso, occupandosi di Sound Design e Implementazione Audio in Unreal Engine 5, e a "Fumble", un dating game a forte impronta narrativa, curando Musica e Sound Design. Attualmente lavora come sound designer a "Where the Fog Dies", un imminente folk-horror ambientato nella Romagna medievale e ispirato al folklore e alle leggende locali.

Marco è certificato FMOD e ha approfondito lo studio di Wwise e Unreal Engine 5, concentrandosi su audio interattivo, spazializzazione, organizzazione degli asset audio e sound design immersivo per esperienze narrative.

In video games, Marco has worked on "End of the Line", a spooky and playful single-player horror game, handling Sound Design and Audio Implementation in Unreal Engine 5, and "Fumble", a narrative-driven dating game, providing Music and Sound Design. He is currently working as a sound designer on "Where the Fog Dies", an upcoming folk-horror game set in medieval Romagna and inspired by local folklore and legends.

Marco holds an FMOD certification and has studied Wwise and Unreal Engine 5, focusing on interactive audio, spatialization, audio asset organization, and immersive sound design for narrative experiences.

Trailer — End of the Line